IBRAHIM AKINDE
Front-End/UI Developer (Blueprints & C++), AI Programmer, UE4 Specialist
Freelance Gameplay Programmer | Combat Designer with 9 years of professional experience in Unreal Engine.
Design focus includes user interface development, combat design, and artificial intelligence.
Welcome to my page .
Shipped Titles
Sparkadia is a new gaming ecosystem brought to you by veterans of Riot, Bungie, and Blizzard.
Predecessor is a 3rd Person MOBA currently in Development for release on PC and console. Get it on Steam.
Introduction to Unreal and C++ Module Lecturer at Pulse College (Online).
HELIX is an upcoming high-fidelity metaverse being developed by Hypersonic Laboratories.
Six Temples, a multiplayer magic slasher set in a mythic past. Get it on Steam.
Six Temples, a multiplayer magic slasher set in a mythic past. Get it on Steam.
UNREAL ENGINE 4 MARKETPLACE PRODUCTS
[Click to View]
The Art of Combat
The Targeting System
The Targeting System (C++ Plugin)
Jutsu Activations: Volume 1
Skills
Unreal Engine-Specific
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Technical Animation - Professional
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Blueprints Visual Scripting - Professional
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AI Programming - Professional
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UMG (User Interface) - Professional
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Unreal C++ - Amateur
Version Control
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GitKraken - Usage
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Perforce - Usage
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Plastic - Usage
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Web-based Solutions (Dropbox, OneDrive, Mega) - Setup, Usage
CV: Works (Mostly Under NDA)
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Hypersonic Laboratories - Full-time - October 2022 to Present
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Principal Unreal Engine UI Developer
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World Spark Studios - Contract - December 2022 to February 2023
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Unreal Engine UI Developer
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Pulse College - Contract - October 2022 to January 2023
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Introduction to Unreal and C++ Module Lecturer
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Omeda Studios - Full-time - November 2020 to April 2022
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FrontEnd/UI Developer
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Eddaheim Studios - Contract - January 2021 to February 2021
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Combat Design Consultant
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Unreal24 Solutions - Contract - 6 months (May 2021)
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FrontEnd/UI Developer
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Exiled Republic Studios - Contract - 4 months (November 2020)
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Front-End/UI Developer
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AI & Gameplay Programmer
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5th Cell Studios - Contract - 4 months (2019)
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Front-End/UI Developer
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Maya Virtual Inc (Project Six Temples/Ammonite 3D) [Contract, May - June 2019]
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Combat Programmer
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Systems Integrator (The Art of Combat + Advanced Locomotion + Active Ragdoll)
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Network Programmer/Multiplayer Designer (Dedicated Server)
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Technical Artist
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UI Developer
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Grassroots Studios - Contract
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Gameplay Programmer
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Combat Designer/Programmer
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Front-End/UI Developer
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Deadlift Studios - Contract
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Gameplay/Systems Programmer
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AI Designer/Programmer
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Front-End/UI Developer
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High Level Studios (Project Arena) - Contract
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Gameplay Programmer
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Combat Designer/Programmer
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Front-End/UI Developer
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Network Programmer/Multiplayer Designer
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VFX Programmer
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SFX Programmer
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Last Ninja Standing (Indie Project directed by Juan "J" Antelo) - Contract
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Gameplay Programmer
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Combat Designer/Programmer
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Network Programmer/Multiplayer Designer
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Technical Artist (Animation)
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Ethos LLC (Project Ethos) - Contract
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Combat Designer
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Technical Artist
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Vekro Studio S.R.L (Paragon Project) - Contract
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Combat Designer
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AI Designer
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Dinosaur Battlegrounds LLC (Project Dinosaur Battlegrounds) - Contract
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AI Designer/Programmer
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Combat Designer/Programmer
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Gameplay Designer/Programmer
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Network Programmer/Multiplayer Designer
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Technical Artist (Animation)
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Other Software and Skill Sets
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FL Studio (Music/Score/Automation/SFX Composition, Mixing, Mastering, Recording) - Professional
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Daz 3D Studio (Scene and Lighting Composition, Advanced Rendering with Iray) - Professional
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Evernote (Game Writing, Document Sharing) - Professional
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Adobe Photoshop (Image Composition/Manipulation/Retouching, Logo Design, Graphics Design) - Professional
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Adobe After Effects (Motion Graphics, Rendering, Composition) - Advanced
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Unity 3D (Level Design) - Intermediate
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CryEngine 3 (Visual Scripting, Level Design) - Intermediate
Portfolio Links
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LinkedIn Profile: https://ng.linkedin.com/in/ibrahim-akinde-2401bb97
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Game Design/Gameplay Programming/AI Programming/UI Design Portfolios: https://www.youtube.com/watch?v=Lk0anDEBKcA&list=PLPnLVuQKEU672dQliFieBbo-SIWT6u9iH
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The Art of Combat (Robust combat solution for the Unreal Engine 4): https://www.unrealengine.com/marketplace/the-art-of-combat
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Music Portfolio on Soundcloud: https://soundcloud.com/ibmax
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3D Rendering Portfolio on Artstation: https://www.artstation.com/artist/maxxrexx
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Ethos: It Begins Again (Combat Design, Systems Design): www.ethosthegame.com
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Steam Greenlight Page for Adrayvia: http://steamcommunity.com/sharedfiles/filedetails/?id=724127444
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Steam Greenlight Page for Ethos (Already Greenlit): https://steamcommunity.com/sharedfiles/filedetails/?id=733562240
Education
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Crescent University: Bachelor of Science (B.Sc.), Computer Science (2009 – 2014)
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Dissertation titled, "Video Game User Interface Development Using Scaleform Gfx (CLIK™ AND SCALEFORM 3Di™). Published in (IJCSIS) International Journal of Computer Science and Information Security, Vol. 12, No. 5, May 2014.
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Dissertation titled, "Development of a Real-Time Strategy Game". Published in Asian Journal of Computer and Information Systems (ISSN:2321–5658) Volume02–Issue 04, August 2014.
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Activities and Societies: Microsoft Professional Associate, Computer Science Association of Nigeria
Video Showcases
Menu Concept For Bulletville (NOWWA Studios)
Camera Work Concept Showcase
(Using Pro Main Menu created by Piontek)
Cradle of Sins: UI Showcase
Tales of Forgotten Heroes: Alchemist [UI Showcase]
Adrayvia: Ranger and Vorhut Showcase {Attack on Titan Inspired)
Adrayvia: Character Concepts and Mechanics Showcase
Adrayvia: Rhythmic Combat, Combos, and Perfect Parries
Adrayvia: Team Combat, Responsive Evades, Feints and AI