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Freelance Gameplay Programmer | Combat Designer with 9 years of professional experience in Unreal Engine.

Design focus includes user interface development, combat design, and artificial intelligence.

Welcome to my page. Be sure to check out the details of my works here.

Shipped Titles

(Click here to see real work details)

Click here to see more videos of my work on Predecessor and Stencil of Judgement.

UNREAL ENGINE 4 MARKETPLACE PRODUCTS

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The Art of Combat is designed entirely in blueprints to be a plug and play solution for melee combat designers.
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The Art of Combat

The Targeting System

The Targeting System (C++ Plugin)

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The Minimal Icons

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The Flanking System

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The UI Menu

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Close Combat Animset

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Hand Seal Animset: Volume 1

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Simple AI Combat Component

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Hand Seal Animset: Volume 2

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Hand Seal Animset: Volume 3

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Hand Seal Animset: Volume 4

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Jutsu Activations: Volume 1

Skills

Unreal Engine-Specific

  • Technical Animation - Professional

  • Blueprints Visual Scripting - Professional

  • AI Programming - Professional

  • UMG (User Interface) - Professional

  • Unreal C++ - Amateur

Version Control

  • GitKraken - Usage

  • Perforce - Usage

  • Plastic - Usage

  • Web-based Solutions (Dropbox, OneDrive, Mega) - Setup, Usage

CV: Works (Mostly Under NDA)

  • Hypersonic Laboratories - Full-time - October 2022 to Present

    • Principal Unreal Engine UI Developer

  • World Spark Studios - Contract - December 2022 to February 2023

    • Unreal Engine UI Developer

  • Pulse College - Contract - October 2022 to January 2023

    • Introduction to Unreal and C++ Module Lecturer

  • Omeda Studios - Full-time - November 2020 to April 2022

    • FrontEnd/UI Developer

  • Eddaheim Studios - Contract - January 2021 to February 2021

    • Combat Design Consultant

  • Unreal24 Solutions - Contract - 6 months (May 2021)

    • FrontEnd/UI Developer

  • Exiled Republic Studios - Contract - 4 months (November 2020)

    • Front-End/UI Developer

    • AI & Gameplay Programmer

  • 5th Cell Studios - Contract - 4 months (2019)

    • Front-End/UI Developer

  • Maya Virtual Inc (Project Six Temples/Ammonite 3D) [Contract, May - June 2019]

    • Combat Programmer

    • Systems Integrator (The Art of Combat + Advanced Locomotion + Active Ragdoll)

    • Network Programmer/Multiplayer Designer (Dedicated Server)

    • Technical Artist

    • UI Developer

  • Grassroots Studios - Contract

    • Gameplay Programmer

    • Combat Designer/Programmer

    • Front-End/UI Developer

  • Deadlift Studios - Contract

    • Gameplay/Systems Programmer

    • AI Designer/Programmer

    • Front-End/UI Developer

  • High Level Studios (Project Arena) - Contract

    • Gameplay Programmer

    • Combat Designer/Programmer

    • Front-End/UI Developer

    • Network Programmer/Multiplayer Designer

    • VFX Programmer

    • SFX Programmer

  • Last Ninja Standing (Indie Project directed by Juan "J" Antelo) - Contract

    • Gameplay Programmer

    • Combat Designer/Programmer

    • Network Programmer/Multiplayer Designer

    • Technical Artist (Animation)

  • Ethos LLC (Project Ethos) Contract

    • Combat Designer

    • Technical Artist

  • Vekro Studio S.R.L (Paragon Project) Contract

    • Combat Designer

    • AI Designer

  • Dinosaur Battlegrounds LLC (Project Dinosaur Battlegrounds) Contract

    • AI Designer/Programmer

    • Combat Designer/Programmer

    • Gameplay Designer/Programmer

    • Network Programmer/Multiplayer Designer

    • Technical Artist (Animation)

Other Software and Skill Sets

  • FL Studio (Music/Score/Automation/SFX Composition, Mixing, Mastering, Recording) - Professional

  • Daz 3D Studio (Scene and Lighting Composition, Advanced Rendering with Iray) - Professional

  • Evernote (Game Writing, Document Sharing) - Professional

  • Adobe Photoshop (Image Composition/Manipulation/Retouching, Logo Design, Graphics Design) - Professional

  • Adobe After Effects (Motion Graphics, Rendering, Composition) - Advanced

  • Unity 3D (Level Design) - Intermediate

  • CryEngine 3 (Visual Scripting, Level Design) - Intermediate

Portfolio Links

Education

  • Crescent University: Bachelor of Science (B.Sc.), Computer Science (2009 – 2014)

  • Dissertation titled, "Video Game User Interface Development Using Scaleform Gfx (CLIK™ AND SCALEFORM 3Di™). Published in (IJCSIS) International Journal of Computer Science and Information Security, Vol. 12, No. 5, May 2014.

  • Dissertation titled, "Development of a Real-Time Strategy Game". Published in Asian Journal of Computer and Information Systems (ISSN:2321–5658) Volume02–Issue 04, August 2014.

  • Activities and Societies: Microsoft Professional Associate, Computer Science Association of Nigeria

Video Showcases

Menu Concept For Bulletville (NOWWA Studios)

Camera Work Concept Showcase

(Using Pro Main Menu created by Piontek)

Cradle of Sins: UI Showcase

Tales of Forgotten Heroes: Alchemist [UI Showcase]

Adrayvia: Ranger and Vorhut Showcase {Attack on Titan Inspired)

Adrayvia: Character Concepts and Mechanics Showcase

Adrayvia: Rhythmic Combat, Combos, and Perfect Parries

Adrayvia: Team Combat, Responsive Evades, Feints and AI

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