Freelance Gameplay Programmer | Combat Designer with 5 years of professional experience in Unreal Engine 4.

Design focus includes modularity, elegance, skill depth, narrative tools, decision strategies, artificial intelligence, balancing, multiplayer design, multiplayer strategy interactions, interface design, and target marketing.

My passion for designing engines that generate experiences is strongly motivated by my skill set, and my love for games. From chess to poker, from Doom to Call of Duty, from Super Mario to Pro Evolution Soccer. Great games have an invisible veil between the mechanics and the fiction, and therein lies great game design. And I live for that invisibility. 

Check out my gig on Fiverr.

Epic Games' Monthly Sponsored Content Programme

The Targeting System is FREE for the month. Grab it here.

Shipped Titles

Six Temples, a multiplayer magic slasher set in a mythic past. Get it on Steam.

Maya Virtual Inc (Project Six Temples/Ammonite 3D) [Work Contract, May - June 2019

  • Lead Combat Programmer

  • Lead Systems Integrator (The Art of Combat + Advanced Locomotion + Active Ragdoll)

  • Network Programmer/Multiplayer Designer (Dedicated Server)

  • Technical Artist

  • Lead UI Developer


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The Art of Combat is designed entirely in blueprints to be a plug and play solution for melee combat designers.

The Art of Combat

The Targeting System

The UI Menu


The Flanking System

Featured_Simple AI Combat.png

Close Combat Animset

The Minimal Icons

Simple AI Combat Component

Tales of Forgotten Heroes: Alchemist [UI Showcase]

The Targeting System Showcase

The UI Menu Showcase

Adrayvia Showcase: Complete Combat Freedom and Styles

Dragon Knight (Drachenritter) Showcase

How To Design Layered UI Bars like in the Naruto Series

Adrayvia: Character Concepts and Mechanics Showcase

The Art of Combat - Complete Combat System For UE4

Adrayvia: Rise of The Nin (Proof of Concept Cinematic)


Unreal Engine-Specific

  • Technical Animation - Professional

  • Blueprints Visual Scripting - Professional

  • AI Programming - Professional

  • UMG (User Interface) - Professional

  • Sequencer (Cinematics)- Professional

  • IKINEMA PLUGIN for UE4- Professional

  • Sound Design (Audio/Sound Cue Editor) - Professional

  • Level Design - Advanced

  • Unreal C++ - Intermediate

  • Cascade (Particle Design/Editor) - Intermediate

Programming Languages

  • ActionScript 3 (Adobe Flash Professional) - Advanced

  • C++ (Non-UE4) - Intermediate

  • Java - Beginner

Version Control

  • Perforce - Usage

  • Web-based Solutions (Dropbox, OneDrive, Mega) - Setup, Usage

Works Under NDA (Non-Disclosure)

  • Exiled Republic Studios

    • Lead UI Designer/Programmer

    • Lead Gameplay Programmer

  • 5th Cell Studios

    • UI Programmer

  • Grassroots Studios

    • Lead Gameplay Programmer

    • Lead Combat Designer/Programmer

    • UI Designer/Developer

  • Deadlift Studios

    • Gameplay/Systems Programmer

    • Lead AI Designer/Programmer

    • Lead UI Designer/Developer

  • High Level Studios (Project Arena)

    • Lead Gameplay Programmer

    • Lead Combat Designer/Programmer

    • UI Designer/Programmer

    • Network Programmer/Multiplayer Designer

    • VFX Programmer

    • SFX Programmer

  • Last Ninja Standing (Indie Project directed by Juan "J" Antelo)

    • Lead Gameplay Programmer

    • Lead Combat Designer/Programmer

    • Network Programmer/Multiplayer Designer

    • Lead Level Designer

    • Technical Artist

  • Ethos LLC (Project Ethos)

    • Combat Designer

    • Technical Artist

  • Vekro Studio S.R.L (Paragon Project)

    • Combat Designer

    • AI Designer

  • Dinosaur Battlegrounds LLC (Project Dinosaur Battlegrounds)

    • Lead AI Designer/Programmer

    • Lead Combat Designer/Programmer

    • Lead Gameplay Designer/Programmer

    • Network Programmer/Multiplayer Designer

    • Technical Artist

Adrayvia: ARPG Classes Showcase (Ranger and Vorhut)

Other Software and Skill Sets

  • FL Studio (Music/Score/Automation/SFX Composition, Mixing, Mastering, Recording) - Professional

  • Daz 3D Studio (Scene and Lighting Composition, Advanced Rendering with Iray) - Professional

  • Evernote (Game Writing, Document Sharing) - Professional

  • Adobe Photoshop (Image Composition/Manipulation/Retouching, Logo Design, Graphics Design) - Professional

  • Adobe After Effects (Motion Graphics, Rendering, Composition) - Advanced

  • Unity 3D (Level Design) - Intermediate

  • CryEngine 3 (Visual Scripting, Level Design) - Intermediate

Adrayvia: Mechanics Showcase (Combat and Presentation)

Portfolio Links

Video Showcases

Adrayvia: Character Concepts and Mechanics Showcase

Voices by Ibrahim Akinde (Music Video)

Tutorial: How to Import DAZ Characters into UE4

Adrayvia: Menus and UI Design Showcase

Adrayvia: Rhythmic Combat, Combos, and Perfect Parries

Adrayvia: Team Combat, Responsive Evades, Feints and AI


  • Crescent University: Bachelor of Science (B.Sc.), Computer Science (2009 – 2014)

  • Dissertation titled, "Video Game User Interface Development Using Scaleform Gfx (CLIK™ AND SCALEFORM 3Di™). Published in (IJCSIS) International Journal of Computer Science and Information Security, Vol. 12, No. 5, May 2014.

  • Dissertation titled, "Development of a Real-Time Strategy Game". Published in Asian Journal of Computer and Information Systems (ISSN:2321–5658) Volume02–Issue 04, August 2014.

  • Activities and Societies: Microsoft Professional Associate, Computer Science Association of Nigeria

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© 2016 - 2020 by Ibrahim Akinde.