Ten years forging in Unreal Engine. Wields melee combat that cuts clean, interfaces that move like water, and AI that hunts with intent. Keeper of a marketplace armory wielded by thousands of developers.
Melee systems, skills, parries, counters, executions. Combat that feels sharp, readable, and fair. Built with Advanced Blueprints (Gameplay, Combat, GAS, Architecture) and C++ (Gameplay, UI, GAS), including shipped C++ marketplace plugins.
Front-end for shipped titles on PC and PlayStation 5: lobbies, matchmaking, stores, settings, character select, victory/defeat flows and UI animation. Common UI and Enhanced Input.
AI/NPC design with State Tree, Behavior Tree, Smart Object and C++. Opponents that flank, defend, and punish, with aggression and difficulty behaviors.
Scrum and sprint-based workflows in fully remote teams: Jira, Notion, Confluence, Trello. Comfortable with standups, sprint planning, reviews and async collaboration across time zones.
Git, Perforce, Subversion, Plastic, Anchorpoint, Diversion. Branching workflows, code reviews and large binary asset management.
Selected projects across combat design, UI engineering, and gameplay systems. Every clip below is real, in-engine work.
Responsible for the front-end implementation: sign in/sign up, lobby, home, social tabs, character select, victory/defeat screens, settings, matchmaking, and game modes.
Rebuilt the in-game shop from grids to list views, implemented UI animation, and optimized UI performance.
Principal UI engineering on the front-end, including game modes, settings, animations and transitions.
Combat design across skills, evades, parries, counters, executions and AI. Also directed the tutorial.
Combat design and UI development: parry and block systems, boss combat testing, and a player-facing combo customization menu.
Combat and movement mechanics: melee attacks, blocks and parries plus traversal systems like rolls, wall bounces and wall climbs.
Combat design and AI programming with modern Unreal tooling: State Trees and Rewind Debugger driven iteration.
Weapons, encounter systems and a full roster of combat AI: bosses, companions, drones and gunships.
13+ published products. 1000+ downloads. Monthly Unreal Engine Sponsored Content, May 2020.

C++ plugin variant of The Targeting System. Customized, directional targeting in UE, completely networked and multiplayer ready.

Complete targeting solution, networked and multiplayer ready. All functionality in a single plug and play component. Monthly UE Sponsored Content, May 2020.

Plug and play combat solution: multiplayer support, responsive hit/evade systems, parry and counter mechanics, feint system, targeting, RPG component.

High quality melee combat animations optimized for mobile and PC. 46 in-place and 33 root motion animations for fighting games, RPGs and more.

24 modular animations for 12 hand seals plus 12 poses. Ready to Seal, Seal to Ready, and Idle sequences. 25 montage examples on the Epic skeleton.

Modular pack for quick combat design iteration. AI melee combat, aggressiveness, defensive stances. Multiplayer ready.

Context-sensitive interactions: actors engage dynamically with interactables based on proximity, facing direction, and custom parameters.

Modular flanking for AI characters, multiplayer ready. AI can move, flank targets, attack and defend with custom animations.

Clean, minimal icon set for game UI.

Modular GUI system for building complete game menus fast.

Hand seal animations for jutsu-style casting systems.

Second volume of modular hand seal animations.

Third volume: 24 hand seal animations with sequences and poses.

Jutsu activation animations for anime-inspired combat systems.
Full source of the targeting solution: directional target switching, AI Perception integration and multiplayer replication.
Component-based interaction framework driven by proximity, facing direction and custom context parameters.
Working demo showing Context-Aware Interaction System integration patterns and example content.
"Ibrahim's deep understanding and innovative application of UE tech elevated our game's visual and interactive elements, enhancing the overall user experience."
"Ibrahim easily finds solutions to various challenges and excels in generating innovative ideas."
"After joining our small team, Ibrahim quickly became an invaluable asset to our organization. His technical proficiency, innovative mindset and commitment to delivering high-quality work have consistently exceeded our expectations."
Full experience, education, publications and shipped work in one document.
Download CV