
IBRAHIM AKINDE
Front-End/UI Developer (Blueprints & C++), AI Programmer, UE4 Specialist
Freelance Gameplay Programmer | Combat Designer with 7 years of professional experience in Unreal Engine 4, and now working with Unreal Engine 5.
Design focus includes modularity, elegance, skill depth, narrative tools, decision strategies, artificial intelligence, balancing, multiplayer design, multiplayer strategy interactions, interface design, and target marketing.
My passion for designing engines that generate experiences is strongly motivated by my skill set, and my love for games. From chess to poker, from Doom to Call of Duty, from Super Mario to Pro Evolution Soccer. Great games have an invisible veil between the mechanics and the fiction, and therein lies great game design. And I live for that invisibility.
Shipped Titles
Predecessor is a 3rd Person MOBA currently in Development for release on PC and console. Get it on Steam.
Six Temples, a multiplayer magic slasher set in a mythic past. Get it on Steam.
Six Temples, a multiplayer magic slasher set in a mythic past. Get it on Steam.
UNREAL ENGINE 4 MARKETPLACE PRODUCTS
[Click to View]
The Art of Combat
The Targeting System
The UI Menu
The Flanking System
Close Combat Animset
The Minimal Icons
Simple AI Combat Component
Hand Seal Animset (Coming Soon)
Skills
Unreal Engine-Specific
-
Technical Animation - Professional
-
Blueprints Visual Scripting - Professional
-
AI Programming - Professional
-
UMG (User Interface) - Professional
-
Unreal C++ - Beginner
Version Control
-
Perforce - Usage
-
Plastic - Usage
-
Web-based Solutions (Dropbox, OneDrive, Mega) - Setup, Usage
Works Under NDA (Non-Disclosure)
-
Omeda Studios
-
FrontEnd/UI Developer
-
-
Eddaheim Studios
-
Combat Design Consultant
-
-
Unreal24 Solutions
-
FrontEnd/UI Developer
-
-
Exiled Republic Studios
-
Front-End/UI Developer
-
AI & Gameplay Programmer
-
-
5th Cell Studios
-
Front-End/UI Developer
-
-
Maya Virtual Inc (Project Six Temples/Ammonite 3D) [Work Contract, May - June 2019
-
Combat Programmer
-
Systems Integrator (The Art of Combat + Advanced Locomotion + Active Ragdoll)
-
Network Programmer/Multiplayer Designer (Dedicated Server)
-
Technical Artist
-
UI Developer
-
-
Grassroots Studios
-
Gameplay Programmer
-
Combat Designer/Programmer
-
Front-End/UI Developer
-
-
Deadlift Studios
-
Gameplay/Systems Programmer
-
AI Designer/Programmer
-
Front-End/UI Developer
-
-
High Level Studios (Project Arena)
-
Gameplay Programmer
-
Combat Designer/Programmer
-
Front-End/UI Developer
-
Network Programmer/Multiplayer Designer
-
VFX Programmer
-
SFX Programmer
-
-
Last Ninja Standing (Indie Project directed by Juan "J" Antelo)
-
Gameplay Programmer
-
Combat Designer/Programmer
-
Network Programmer/Multiplayer Designer
-
Technical Artist (Animation)
-
-
Ethos LLC (Project Ethos)
-
Combat Designer
-
Technical Artist
-
-
Vekro Studio S.R.L (Paragon Project)
-
Combat Designer
-
AI Designer
-
-
Dinosaur Battlegrounds LLC (Project Dinosaur Battlegrounds)
-
AI Designer/Programmer
-
Combat Designer/Programmer
-
Gameplay Designer/Programmer
-
Network Programmer/Multiplayer Designer
-
Technical Artist (Animation)
-
Other Software and Skill Sets
-
FL Studio (Music/Score/Automation/SFX Composition, Mixing, Mastering, Recording) - Professional
-
Daz 3D Studio (Scene and Lighting Composition, Advanced Rendering with Iray) - Professional
-
Evernote (Game Writing, Document Sharing) - Professional
-
Adobe Photoshop (Image Composition/Manipulation/Retouching, Logo Design, Graphics Design) - Professional
-
Adobe After Effects (Motion Graphics, Rendering, Composition) - Advanced
-
Unity 3D (Level Design) - Intermediate
-
CryEngine 3 (Visual Scripting, Level Design) - Intermediate
Portfolio Links
-
LinkedIn Profile: https://ng.linkedin.com/in/ibrahim-akinde-2401bb97
-
Game Design/Gameplay Programming/AI Programming/UI Design Portfolios: https://www.youtube.com/watch?v=Lk0anDEBKcA&list=PLPnLVuQKEU672dQliFieBbo-SIWT6u9iH
-
The Art of Combat (Robust combat solution for the Unreal Engine 4): https://www.unrealengine.com/marketplace/the-art-of-combat
-
Music Portfolio on Soundcloud: https://soundcloud.com/ibmax
-
3D Rendering Portfolio on Artstation: https://www.artstation.com/artist/maxxrexx
-
Ethos: It Begins Again (Combat Design, Systems Design): www.ethosthegame.com
-
Steam Greenlight Page for Adrayvia: http://steamcommunity.com/sharedfiles/filedetails/?id=724127444
-
Steam Greenlight Page for Ethos (Already Greenlit): https://steamcommunity.com/sharedfiles/filedetails/?id=733562240
Education
-
Crescent University: Bachelor of Science (B.Sc.), Computer Science (2009 – 2014)
-
Dissertation titled, "Video Game User Interface Development Using Scaleform Gfx (CLIK™ AND SCALEFORM 3Di™). Published in (IJCSIS) International Journal of Computer Science and Information Security, Vol. 12, No. 5, May 2014.
-
Dissertation titled, "Development of a Real-Time Strategy Game". Published in Asian Journal of Computer and Information Systems (ISSN:2321–5658) Volume02–Issue 04, August 2014.
-
Activities and Societies: Microsoft Professional Associate, Computer Science Association of Nigeria
Video Showcases
UI Test For Bulletville (NOWWA Studios)
Camera Work Concept Showcase
(Using Pro Main Menu created by Piontek)
Cradle of Sins: UI Showcase
Tales of Forgotten Heroes: Alchemist [UI Showcase]
Adrayvia: Ranger and Vorhut Showcase {Attack on Titan Inspired)
Adrayvia: Character Concepts and Mechanics Showcase
Adrayvia: Rhythmic Combat, Combos, and Perfect Parries
Adrayvia: Team Combat, Responsive Evades, Feints and AI